Job Overview
Night shift. ( 9:00 pm to 6:00 am )
Company Overview
HumanTek is a global IT services, digital solutions, and business consulting company headquartered in Karachi, Pakistan, with a growing international presence.
PRIMARY FUNCTION OF THE JOB
The 3D Animator is responsible for creating high-quality 3D animations for games, cinematics, promotional content, and digital experiences. The role involves animating characters, creatures, props, and environments while ensuring realistic or stylized motion aligned with project requirements and creative direction.
ROLES AND RESPONSIBILITIES
- Create high-quality 3D character, creature, and object animations.
- Develop realistic and stylized movements using industry-standard animation principles.
- Work with rigged models to produce engaging and believable performances.
- Collaborate with 3D Modelers, Concept Artists, and Project Managers throughout production.
- Interpret storyboards, scripts, and animation briefs to create compelling animations.
- Optimize animation assets for game engines and rendering pipelines.
- Ensure consistency in movement, acting, and animation quality across projects.
- Revise and improve animations based on feedback from QA
Transition Plan
Ensure proper handover of animation scenes, rig files, project documentation, source assets, and production timelines. Maintain organized project structures for future development
Key Performance Indicators (KPIs):
- Quality and realism of animations.
- Timely completion of assigned tasks.
- Technical accuracy and optimization.
- Compliance with project requirements.
- Reduction in revision cycles.
- Effective collaboration with cross-functional teams
Personal Traits: Precision-focused, creative, organized, proactive, and quality-conscious.
Travel Requirements: No regular travel required.
Job Specification: Bachelor’s degree, diploma, or equivalent experience in Animation, Graphic Design, Fine Arts, Multimedia Arts, or related field.
Skill Set
- Autodesk Maya
- Blender
- Unreal Engine / Unity Animation Pipeline
- Character Rigging
- Motion Capture Editing
- Key frame Animation
- Understanding of Body Mechanics and Acting
- Animation Optimization for Games
- Rendering and Export Workflow Management
Approvals:
Departmental Head | QA Department