Job Overview
Night shift. ( 9:00 pm to 6:00 am )
Company Overview
HumanTek is a global IT services, digital solutions, and business consulting company headquartered in Karachi, Pakistan, with a growing international presence.
PRIMARY FUNCTION OF THE JOB
The 3D Animator Intern will support the animation team in creating and refining 3D animations for games, cinematics, promotional content, and digital experiences. Working under the guidance of senior animators and project managers, the intern will learn and apply animation principles to characters, creatures, props, and environments. The role includes supporting production workflows, implementing feedback, and developing practical skills with industry-standard animation tools and pipelines.
ROLES AND RESPONSIBILITIES
- Assist in creating basic 3D character, creature, and object animations under supervision.
- Apply fundamental animation principles to produce realistic and stylized movement.
- Work with rigged models and develop an understanding of basic rigging and animation workflows.
- Support senior 3D animators with assigned tasks and production requirements.
- Interpret storyboards, scripts, and animation briefs with guidance.
- Revise and improve animations based on feedback from senior animators, QA, and the Project Manager.
- Assist in preparing, organizing, and maintaining animation assets for production.
- Support the optimization and export of animation assets for game engines and rendering pipelines.
- Maintain well-organized animation files, source assets, and project folders.
- Follow established production standards, workflows, and project requirements.
- Continuously develop animation skills through practice, feedback, and assigned projects.
- Coordinate with 3D Modelers, Concept Artists, Animators, QA, and Project Managers as required.
REQUIRED SKILLS AND KNOWLEDGE
- Basic knowledge of Autodesk Maya and/or Blender.
- Basic understanding of 3D animation principles and keyframe animation.
- Basic understanding of character rigging and working with rigged models.
- Understanding of body mechanics and acting principles.
- Basic knowledge of rendering and export workflows.
- Willingness to learn industry-standard animation tools, techniques, and production workflows.
ADDITIONAL / ADVANTAGEOUS SKILLS
- Basic knowledge of motion-capture (mocap) editing.
- Basic understanding of Unreal Engine and/or Unity animation pipelines.
- Basic understanding of animation optimization for games.
Compensation is flexible.